tearmeanewone: (Default)
Elizabeth ([personal profile] tearmeanewone) wrote2013-05-09 09:46 pm
Entry tags:

OOC + APPLICATION

PLAYER

CHARACTER

Name: Elizabeth
Canon: BioShock Infinite
Gender: Female
Age: 20
Wing Color: White

Canon Point: Towards the end of the game, before the 30 Minutes of Revelation, after Songbird has destroyed Monument Island and the siphon. Elizabeth opens a tear to pull Booker and Songbird through, and she wakes up in Luceti.

Canon Point Explanation: After the siphon is destroyed, Elizabeth becomes, essentially, omniscient. She can see all possible roads through time and space, she can see the result of every single decision a person will make. I'm not too comfortable playing someone who has seen all outcomes--it's impossible. Secondly, I'm more interested in playing an Elizabeth who doesn't know Booker's history and his relationship to her. I'd like some mysteries to remain mysteries for her in Luceti. Lastly, due to ending events in BioShock Infinite, Elizabeth as we know her, doesn't exist. No doubt she realizes that by leading Booker to destroy Comstock “in his cradle”, she's facilitating her own nonexistence. It's a depressing thought, and I'd rather Elizabeth have some hope for her future instead of a resigned attitude towards life.

History: http://bioshock.wikia.com/wiki/BioShock_Infinite
http://bioshock.wikia.com/wiki/Elizabeth

Personality: The first time we meet Elizabeth, it’s almost eerie how easily she leads a life confined to a few rooms.  She wants more, it’s easy to see that she’s always wanted more given her rooms are filled with paintings and postcards of Paris.  But she’s content enough that she hasn’t become a cynical, angry person.  She’s always looked on the bright side of things and maintained a positive and wistful attitude.  There are films of her dancing, singing, and painting in her comfortable prison--but there’s also evidence of her attempting to escape.  She’s curious, she wants to see the world outside of her rooms and the few tears she can open. But given her few attempts to pick the locks on her door have failed, she's unable to escape and thus devotes her time to reading the books Songbird brings her, and pursuing other artistic talents. As a result, Elizabeth is very quick-witted and intelligent, always willing to ask questions, and has something of a biting wit. Somehow, even as isolated as she was, she has an incredible amount of regard for others (she's always pointing things out to Booker and will throw him items and money in-game during fights) and social-awareness (in general, if an NPC speaks to Elizabeth, she responds very politely).
 
When Booker arrives to help her escape, Elizabeth sees a chance for those dreams to come true.  She’s ready to throw open the door and greet the world.  Add more layers to her life, so to speak.  When Booker holds up the key to her door, she eagerly snatches it out of his hands and runs to throw that door open.  There’s only so much one can learn from reading so many books, and throughout the game she’s eagerly looking around at environments and making observations on what she sees.  Elizabeth’s story and growth is started by this insatiable curiosity she possesses, and it never stops.

Of course, this growth doesn't come easily. Elizabeth has been living her life in a few rooms, unaware of what's happening outside of her rooms in Columbia. She's unaware that Comstock is her father, that her mother isn't in fact her mother. Most importantly, she doesn't know the source of her abilities or “what” she is. Coming up against all of these questions and new experiences while traveling with Booker forces her to assimilate these real world things into her book-smart beginnings. Some she accepts with grace, and others she actively fights against.

First and most immediately, Elizabeth has to come to terms with the danger and violence her escape brings to hers and Booker's door. Right out of the door, Elizabeth has to run through falling debris as a result of Songbird, her jailer and only friend when she was younger, tearing apart Monument Island to get at her. She's running through the hallways of the facility, coming into immediate evidence of her status as a science experiment or specimen, but doesn't look back. She's obviously frightened, and freaking out that the building is falling down around her, but she keeps running and calls out to Booker to follow her. Elizabeth is smart, and she probably knows at this point that if she stopped and gave herself up Songbird would stop tearing everything apart. But she throws herself into the face of danger in order to earn her freedom and escape being watched. It isn't an act of defiance, she's definitely angry and confused, however she's also aiming for her freedom at that point and isn't going to let it go. She's very driven to meet her goals that way. After the escape from Monument Island, Elizabeth is confronted multiple times with Booker's habit of, well, shooting people who shoot at him. The first time this happens, Elizabeth calls him a monster and runs away trying to escape without him. Living in a clean and lonely world of books, Elizabeth only knows that killing people is wrong and can't see the difference between murder and what Booker is doing. But when Booker asks her if she just expected to walk right out of Columbia, she begins to come out of the naïve shell her captivity forced on her and see the world in grays instead of black and white. During gameplay, she'll still shout 'Oh my God!' or scream if Booker shoots someone close to her, proving that she's still unaccustomed to violence but knows it has to happen if she's going to escape. Later on, in Finkton, Elizabeth has apparently learned something from Booker and kills Daisy Fitzroy with a pair of scissors when the revolutionary is threatening to kill a child. Previously, Elizabeth had romanticized the struggle of the Vox Populi by likening them to the students in Les Miserables. However, throughout Finkton she realizes that her assessment of the situation was oversimplified, and that comes to a head when she kills Daisy. She's horrified and shuts herself away from Booker for a while, but eventually accepts that what she did doesn't make her a murderer or an evil person. She killed someone to protect someone else, much like Booker is doing for her, though the event still sits uncomfortably with her. That moment is the turning point in Elizabeth's character—where she realizes that the world outside of books isn't as clean-cut as the printed word. She sheds her bloody clothes, cuts her hair, and changes into Lady Comstock's gown, signifying that drastic change from a captured girl into a more aware and modern woman.

In addition to real-life violence, Elizabeth also has to face a number of uncomfortable truths concerning her origin and her role in Columbia. Previous to her escape, Elizabeth had no idea she was Comstock's daughter. When she finds this out, she's furious and denies it, though later on after killing Daisy remarks that “killing must run in the family”, referring to herself as Comstock's daughter. She also confronts the strange truth that Lady Comstock refused to let Elizabeth live in her house because she had her suspicions Comstock was having an affair with Rosalind Lutece and Elizabeth was the product of that affair. Elizabeth doesn't take this well, and harps on Lady Comstock's decisions and calls her “mother” in a very sarcastic tone. She even suggests cutting a hand off of Lady Comstock's body to activate a palm scanning device. It's clear that Elizabeth doesn't take these revelations about herself very well, and they turn her cynical and dark. Booker notes while inside Comstock House, after the confrontation with Lady Comstock, that Elizabeth is scaring the Founders. She responds with, “Good.” in a very grim tone. Later on, when Elizabeth is being tortured via surgery without anesthetic or sedation in Comstock House, she opens a tear into the American midwest and brings in a tornado that swiftly kills the scientists experimenting on her. Instead of feeling horrified this time though, she swears she's going to kill Comstock for the pain he's caused her. And when Booker tries to talk her out of it, she reopens the tear. Booker gets an eyeful of the oncoming tornado while Elizabeth asks him, dead-eyed, what he thinks he can do to stop her. Elizabeth's journey does push her very far, and in some ways it's probably a direct reaction to the quick dissolving of her quiet, sheltered life. She's by no means completely unhinged, but she is stronger and more willing to do the necessary things than when she was running from Booker for shooting people.

However, Elizabeth's experiences traveling with Booker and learning about the twisted events that led to her existence don't completely harden her heart. When Booker is attacked by Songbird while the two are running through Comstock House, Elizabeth readily gives herself up to save Booker—even though earlier she asked Booker to kill her if it looked like she would have to go back to Monument Island. She allows herself to be taken to an experimentation facility, where she's subjected to torture for approximately six months while she waits for Booker to return and save her. It's clear when he reaches her that the time has worn on her last nerve, but Booker is still able to console her and promise to kill Comstock for her, to right what's been done. And Booker does indeed kill Comstock—which comes as a bit of a shock to Elizabeth, oddly enough. Booker drowns Comstock face down in a baptismal font, and Elizabeth shouts at him “that's enough, Booker!” and then says, shocked, “You killed him.” She isn't jumping up and down in glee, she's just plain stunned that Booker actually killed Comstock for her sake, and then immediately switches gears and points out that Booker is bleeding from his nose again. Perhaps with the cause of her unhappiness dead, Elizabeth's more cynical and dark needs are pushed to the side and she can take time to assimilate all of the pertinent information to her origin.

The culmination of Elizabeth's journey from a sheltered prisoner to an aware fighter comes at the end of the game. With the siphon destroyed, Elizabeth can see into an infinite number of tears, and realizes how she came to live in Columbia in addition to her relationship to Booker. Despite everything that has been foisted on her, all of the hard reveals and painful information, Elizabeth speaks kindly to Booker, almost sadly. She asks him if he's sure he wants to enter another time stream to kill Comstock, tries to comfort him after losing Anna to the Luteces and Comstock. And at the very end, Elizabeth pushes Booker under the river he was baptised in to become Zachary Comstock without hesitation. Not because she hates Comstock, but because she knows if all instances of Comstock are erased from time, Booker won't be dead and he'll have his daughter back. Unfortunately, this also means that she never was taken to Columbia, and thus does not exist anymore. She knows this is the outcome, but she does it for Booker's sake. To save the lives Comstock destroyed, and give Booker a second chance with his daughter. At the end, she is compassionate enough to give her life for others, and strong and brave enough to drown the only man who ever protected and fought for her sake—her own father.

At the start of her journey, Elizabeth was already brave, smart, and kind. She had an insatiable thirst for new experiences and knowledge, and I don't think this has changed even after all she learns. However, that free spirit has been somewhat tarnished by the events she fought her way through, and her naivete has been tempered by real-world, hard-knocks experience. She's learned to see the world not as something easily defined in books, but infinitely complex and flexible.

Strengths
Physical: Elizabeth isn't terribly strong, but she's at the very least able to operate a Sky Hook and ride the rails which must take some amount of upper body strength. More noteworthy, Elizabeth has a very high pain tolerance as seen in Comstock House when she has a plug inserted into her spine and is undergoing some high-voltage experiment. She stays conscious during it. Her Voxophones in Comstock House also point to her enduring these experiments without completely breaking apart.
But most importantly, Elizabeth has the ability to open “tears” in time and space and see into different environments, continents, and time periods. In certain situations, she can even step through these tears into different timelines. This is a result of her losing her right pinky finger after a tear closed on it, causing her body to be in two different timelines at once. As she grew older, Elizabeth wielded more control over her abilities and was able to use them to Booker's advantage during their escape from Columbia. While in Luceti, Elizabeth won't be able to open any major tears, or step into them (essentially, she'll operate as though the siphon were still in place). She says at one point in the game that most of the tears she's opened before are “dull” and consist of a different colored towel, or coffee instead of tea. I'd like her to be able to open those kinds of tears, but nothing major (no weapons, no freight hooks, no movie theaters showing “Revenge of the Jedi”... we'll save that for drafts).

Mental: Growing up, Elizabeth's only friends were books. She read, she drew, she painted, she sang... she educated herself with what she had available. The first time we meet Elizabeth, she's trying to beat Booker over the head with a book on physics. She makes references to Les Miserabes, is able to pick locks, and recognizes the coordinates Booker inputs into the airship as the latitude and longitude of New York City. She is a highly educated young woman.

Emotional: Despite all of the incredibly hard and extremely emotional things Elizabeth comes up against, she never once sits down and sobs over it. She recognizes that certain things take priority over her feelings, and plows on through until the end. She gets angry and demands to know why she was being watched secretly, she denies she's Comstock's daughter vehemently, and later looks Booker dead in the eyes and asks, with a tornado behind her, what he thinks he can honestly do to stop her from killing Comstock. This isn't a girl in a tower in need of rescue, ready to burst into tears because she has super-special-superpowers, she's a force of nature. At the very least, she has the emotional balance to not go off the deep end, and maintain her own morality code even when her entire life is ripped up by the roots in under 24 hours.



Weaknesses
Physical: Even if Elizabeth's been riding around on Sky Hooks, she's still a girl that's spent 20 years in the same set of rooms reading, painting, and singing. She isn't going to be winning any weight-lifting competitions, and her fighting skill begins and ends with kicking a man between his legs and then punching him in the face.

Mental: While Elizabeth has been reading all of her life, it's highly unlikely that she's had a lot of exposure to non-European ideals, vocabulary, and customs given the highly-racist nature of Columbia as a whole. She probably knows where China is, but doesn't know anything about the people, customs, or government. She is severely limited to her time period (1912), and the sorts of books Columbia might have available. Clearly, Elizabeth doesn't have any racist tendencies (she asks Booker at Battleship Bay why there are two bathrooms for 'White' and 'Colored', and when Booker responds that that's just the way it is, she muses that it seems overly complicated), but she probably hasn't been educated concerning the people Comstock is actively prejudiced against to maintain Columbia as a white-supremacist nation. There are deliberate holes in her education that she probably didn't know existed.

Emotional: While Elizabeth doesn't break down as a result of emotional things happening, she is prone to make snap-decisions as a result of her emotions. For example, on several occasions Elizabeth actively runs from Booker when she's upset with him. The second time this happens, after Booker starts flying the airship to New York instead of Paris like he promised her Elizabeth pretends to cry. When Booker goes to comfort her, she whacks him with a wrench and escapes the airship instead of listening to his explanation/apology. After Elizabeth discovers that Lady Comstock isn't her real mother, but allowed Elizabeth to be experimented on and put in a tower, Elizabeth nearly loses it and starts sarcastically referring to Lady Comstock's body as “mother”, and proposes Booker cut the hand off the body to use on a palm-scanner. These aren't exactly well-thought out actions, or even ones based purely in logic. There's an emotional overtone that drives many of Elizabeth's bad decisions.


SAMPLES (ALL SAMPLES MUST BE SET IN THE LUCETIVERSE)

First Person: http://trainingwings.dreamwidth.org/30281.html?thread=3133513#cmt3133513


Third Person: “Booker? Booker?!

Elizabeth could almost still smell the sulfur and fire, and feel the heat coming from Monument Island. It had felt, for a moment, like the world was being pressed and burned into her bones, swelling up against her ribcage and expelling itself in the form of a brilliant, blinding light that enveloped her, Booker, and Songbird. That was what she'd seen, she was almost certain of it.

But instead of her jailer and her strange fellow convict, Elizabeth was brought out of the sky and out of the clouds and light and into cool water. Not that she'd never ended up in water before, but it was very disorienting. She thrashed and doggy-paddled to the edge of the lake, realizing that if Booker had been anywhere nearby, he would have answered her.

The silence was lonely, and familiar. She didn't like it at all. Even the sounds of gunfire would have been welcome as opposed to the sound of her struggling to slosh out of the lake and onto the shore. Everything seemed to echo, even the drips coming off of the plain dress she had somehow ended up in. New place, new clothes, wings on her back... Elizabeth reached out awkwardly and touched them, drawing a hand back in dismay and shock when she realized she could feel her hand on her wing. Wings. She had wings now, when did that happen?

“It's okay, Elizabeth,” she said aloud, crossing her arms over her chest, trying to calm down and warm herself a little. “It's... probably not this wet in heaven.” She sniffled from the chill of being soaked head to foot, and took in her surroundings while trying not to wonder if she had in fact killed herself and Booker by opening that tear. It had led somewhere significant, somewhere foreign and different where madness was king. She had thought she'd seen a sea, but perhaps it was this lake. Perhaps she was in a different place where madness was king...

Booker!” she called again, almost desperate. Biting back tears and a lump in her throat, she looked around the lake once more. She had lived alone for years. And in the first scrap of quiet she'd heard in a long time, she couldn't find comfort standing by herself.


OOC INFORMATION

Name: Serey
Contact Information: kouject @ plurk
Personal Journal: [personal profile] kouject
Age: 26
Characters Played: N/A
Who Referred You: Sue, Reina, Belle, Katsu....... so many people, so many...

IN-CHARACTER INFORMATION

Name: Elizabeth DeWitt
Fandom: BioShock Infinite
Age: 23
Canon Point: End of Burial at Sea Ep. 2
Original Universe or Alternate Universe?: Original Universe

Personality: The first time we meet Elizabeth, it’s almost eerie how easily she leads a life confined to a few rooms.  She wants more, it’s easy to see that she’s always wanted more given her rooms are filled with paintings and postcards of Paris, and hundreds of books.  But at the beginning she’s content enough that she hasn’t become a cynical, angry person.  She’s apparently always looked on the bright side of things and maintained a positive and wistful attitude.  There are films of her dancing, singing, and painting in her comfortable prison--but there’s also evidence of her attempting to escape via lockpicking.  She’s curious, she wants to see the world outside of her rooms and the few tears she can open. But given her few attempts to pick the locks on her door have failed, she's unable to escape and thus devotes her time to reading the books Songbird brings her, and pursuing other artistic talents as well as some code-breaking. As a result, Elizabeth is very quick-witted and intelligent, always willing to ask questions, and has something of a biting wit. Somehow, even as isolated as she was, she has an incredible amount of regard for others (she's always pointing things out to Booker and will throw him items and money in-game during fights) and social-awareness (in general, if an NPC speaks to Elizabeth, she responds very politely).
 
When Booker arrives to help her escape, Elizabeth sees a chance for those dreams to come true.  She’s ready to throw open the door and greet the world.  Add more layers to her life, so to speak.  When Booker holds up the key to her door, she eagerly snatches it out of his hands and runs to throw that door open.  There’s only so much one can learn from reading so many books, and throughout the game she’s eagerly looking around at environments and making observations on what she sees.  Elizabeth’s story and growth is started by this insatiable curiosity she possesses, and it never takes a break.

Of course, this growth doesn't come easily. Elizabeth has been living her life in a few rooms, unaware of what's happening outside of her rooms in Columbia. She's unaware that Comstock is (supposedly) her father, that her mother isn't in fact her actual mother. Most importantly, she doesn't know the source of her abilities or “what” she is. Coming up against all of these questions and new experiences while traveling with Booker forces her to assimilate these real world things into her book-smart beginnings. Some she accepts with grace (the clear suffering of the people of Finkton), and others she actively fights against (the revelation that Comstock is her father, according to various Columbia propaganda).

First and most immediately, Elizabeth has to come to terms with the danger and violence her escape brings to her and Booker's door. Right out of the door, Elizabeth has to run through falling debris as a result of Songbird, her jailer and only friend when she was younger, tearing apart Monument Island to get at her. She's running through the hallways of the facility, coming into immediate evidence of her status as a science experiment or specimen, but doesn't look back. She's obviously frightened, and freaking out that the building is falling down around her, but she keeps running and calls out to Booker to follow her. Elizabeth is smart, and she probably knows at this point that if she stopped and gave herself up Songbird would stop tearing everything apart and ensure her safety. But she throws herself into the face of danger in order to earn her freedom and escape being watched and experimented on. It isn't an act of defiance, she's definitely angry and confused, however she's also aiming for her freedom at that point and isn't going to let it go. She's very driven to meet her goals that way.

After the escape from Monument Island, Elizabeth is confronted multiple times with Booker's habit of, well, shooting people who shoot at him. The first time this happens, Elizabeth calls him a monster and runs away trying to escape without him. Living in a clean and lonely world of books, Elizabeth only knows that killing people is wrong and can't see the difference between murder and what Booker is doing. But when Booker asks her if she just expected to walk right out of Columbia, she begins to come out of the naïve shell her captivity forced on her and see the world in grays instead of black and white. During gameplay, she'll still shout 'Oh my God!' or scream if Booker shoots someone close to her, proving that she's still unaccustomed to violence but knows it has to happen if she's going to escape.

Later on, in Finkton, it's clear that Elizabeth has abandoned her narrow view of killing when she kills Daisy Fitzroy with a pair of scissors as the revolutionary is apparently threatening to kill a child. Previously, Elizabeth had romanticized the struggle of the Vox Populi by likening them to the students in Les Miserables. However, throughout Finkton she realizes that her assessment of the situation was oversimplified, and that comes to a head when she kills Daisy. She's horrified and shuts herself away from Booker for a while, but eventually accepts that what she did doesn't make her a murderer or an evil person. She killed someone to protect someone else, much like Booker is doing for her, though the event still sits uncomfortably with her. That moment is the turning point in Elizabeth's character—where she realizes that the world outside of books isn't as clean-cut as the printed word. She sheds her bloody clothes, cuts her hair, and changes into Lady Comstock's gown, signifying that drastic change from a captured girl into a more aware woman. (Later on, in Burial at Sea Episode 2, it's revealed that Daisy Fitzroy more or less forced Elizabeth's hand to ensure that this change in Elizabeth happens. Elizabeth might not have had a serious moral dilemma over killing before, but the lesson Daisy forces on her completely wipes Elizabeth of her simplified world views and pulls her out of girlhood and into womanhood.)

In addition to real-life violence, Elizabeth also has to face a number of uncomfortable truths concerning her origin and her role in Columbia. Previous to her escape, Elizabeth had no idea she was touted as Comstock's daughter. When she finds this out, she's furious and denies it (given she's learned Comstock is racist, a murderer, a kidnapper, and covering up all of this via religious fanaticism), though later on after killing Daisy remarks that “[killing] must run in the family”, referring to herself as Comstock's daughter. She also confronts the strange truth that Lady Comstock refused to let Elizabeth live in her house because she had her suspicions Comstock was having an affair with Rosalind Lutece and Elizabeth was the product of that affair. Elizabeth doesn't take this well, and harps on Lady Comstock for forcing Elizabeth to grow up in Monument Island, and calls her “mother” in a very sarcastic tone. She even suggests cutting a hand off of Lady Comstock's body to activate a palm scanning device, and even Booker is hesitant to go that far. It's clear that Elizabeth doesn't take these revelations concerning her hidden past very well, and they turn her cynical and dark. Booker notes while inside Comstock House, after the confrontation with Lady Comstock, that Elizabeth is scaring the Founders. She responds with, “Good.” in a very grim tone. Later on, when Elizabeth is being tortured via surgery without anesthetic or sedation in Comstock House, she opens a tear into the American midwest and brings a tornado into the operating theater that swiftly kills the scientists operating on her. Instead of feeling horrified this time though, she gets up and swears she's going to kill Comstock for the pain he's caused her. And when Booker tries to talk her out of it, she reopens the tear, threatening him. Booker gets an eyeful of the oncoming tornado while Elizabeth asks him, dead-eyed, what he thinks he can do to stop her. She's by no means completely unhinged, but she is stronger and more willing to do the necessary things than when she was running from Booker for shooting people. She's been dragged out of her childhood via dark secrets and abuse, and perhaps dragged a little too far into a mindset that will ensure she destroys Comstock. Elizabeth's journey does push her very far, and in some ways it's probably a direct reaction to the quick dissolving of her quiet, sheltered life.

However, Elizabeth's experiences traveling with Booker and learning about the twisted events that led to her life as it is don't completely harden her heart. When Booker is attacked by Songbird while the two are running through Comstock House, Elizabeth readily gives herself up to save Booker—even though earlier she asked Booker to kill her if it looked like she would have to go back to Monument Island. She allows herself to be taken to an experimentation facility, where she's subjected to starvation, emotional abuse, and medical torture for approximately six months while she waits for Booker to return and help her escape. It's clear when he reaches her that the time has worn on her last nerve, but Booker is still able to console her and promise to kill Comstock for her, to right what's been done. And Booker does indeed kill Comstock—which comes as a bit of a shock to Elizabeth, oddly enough. Booker drowns Comstock face down in a baptismal font, and Elizabeth shouts at him “that's enough, Booker!” and then says, shocked, “You killed him.” She isn't jumping up and down in glee, she's just plain stunned that Booker actually killed Comstock for her sake, and then immediately switches gears and points out that Booker is bleeding from his nose again. Perhaps with the cause of her unhappiness dead, Elizabeth's more cynical and dark needs are pushed to the side and she can refocus on bigger picture things: like escaping Columbia with Booker.

The culmination of Elizabeth's journey from a sheltered prisoner to an aware fighter comes at the end of the game. With the siphon that kept her powers in check destroyed, Elizabeth can see into an infinite number of tears, and realizes how she came to live in Columbia in addition to her relationship to Booker. Despite everything that has been foisted on her, all of the hard reveals and painful information, Elizabeth speaks kindly to Booker, almost sadly. She asks him if he's sure he wants to enter another time stream to kill Comstock, tries to comfort him after losing Anna to the Luteces and Comstock. And at the very end, without hesitation, Elizabeth pushes Booker under the river he was baptised in to become Zachary Comstock in another timeline. Not because she hates Comstock, but because she knows if all instances of Comstock are erased from time, Booker won't be dead and he'll have his daughter back. Unfortunately, this also means that she never was taken to Columbia, and thus does not exist anymore. She knows this is the outcome, but she does it for Booker's sake. To save the lives Comstock destroyed, and give Booker a second chance with his daughter. At the end, she is compassionate enough to give her life for others, and strong and brave enough to drown the only man who ever protected and fought for her sake—her own father.

Elizabeth's new found adulthood and hard outlook on life continues into Elizabeth's role in the DLC packs “Burial at Sea Ep. 1 & 2”, though she's come as far as actively hunting down Comstock in another world (Rapture) to kill him. She uses one of the Little Sisters, Sally, to lure him to a place where a Big Daddy will attack and no doubt make short work of him. Unsurprisingly, that's exactly what happens. Comstock attempts to apologize to Elizabeth, however his pleas fall on deaf ears as Elizabeth watches the Big Daddy impale him right in front of her. She doesn't even flinch, just like when she opened the tear to the tornado to kill the scientists in Comstock House.

However, Elizabeth does realize after all is said and done that she has become part of a cycle of abuse by using Sally to get to Comstock and then leaving her to be abducted by Atlas-- another extremist revolutionary trying to overthrow Andrew Ryan. Elizabeth chooses to go back to Rapture, and still being omniscient, she knows that she won't come back after rescuing Sally. But she still chooses to go through with it because through one door she can see Jack saving all of the Little Sisters and ending the circle of exploitation (events of BioShock: Original Flavor). After giving Atlas the means to bring Jack to Rapture, Elizabeth is murdered by Atlas knowing that Jack will end up in Rapture. She puts events in motion that she knows she won't be around to see, but through that she feels that the debt she owed to Sally has been paid.

She comes out of Burial at Sea not as cold, and not as hell-bent on revenge or bitter over the path her life has taken. As she's dying, Elizabeth smiles reassuringly at Sally, suggesting that she doesn't feel any anger or regret towards what's happened. She's completed the circle Comstock started when he took her from Booker by helping to restore life to all of the Little Sisters. The only thing she regrets, perhaps, is that Booker, her self-stated only friend, isn't there with her.

At the start of her journey, Elizabeth was already brave, smart, and kind. She had an insatiable thirst for new experiences and knowledge, and I don't think this has changed even after all she learns. However, that free spirit has been somewhat tarnished by the events she fought her way through, and her naivete has been tempered by real-world, hard-knocks experience, and culminates in her willingness to sacrifice herself for a better purpose. She's learned to see the world not as something easily defined in books, but infinitely complex and flexible. She's learned to be strong, but also to be compassionate and caring. At the end, she doesn't let all that's happened to her harden her heart.

Background: http://en.wikipedia.org/wiki/BioShock_Infinite
http://en.wikipedia.org/wiki/BioShock_Infinite:_Burial_at_Sea

Other Notables: During Burial at Sea Ep. 2, Elizabeth was hallucinating Booker's voice coming out of a radio and assisting her. I'd like to continue this in the game. She understands that Booker isn't talking to her, that it's in her head, but she does take some comfort from it.

Inventory: Her bird pendant, and a broken radio.

SAMPLES

NETWORK SAMPLE:

So, these ports on our backs. I'm not exactly sure what they're for, or how they work. I get that the message only contained what was necessary to convey in the moment, but some of us like knowing exactly what's being done to our bodies. Can anybody explain?

Speaking of things being done to our bodies, I'm guessing nobody around here has a cigarette they'd let me swipe. This entire place reeks of 'hospital-level sterilization', after all.

LOG SAMPLE: Luceti Thread